The protracted time between turns is just unacceptable by even the middle of a Marathon game. Finally, while I presume that the game will be patched quickly, it is crash-prone and has poor performance. It's easy to imagine ways that religion and detailed technology-even espionage!-could have been left in, yet hidden from novice players or those players uninterested in detail. But making the game easier to play didn't have to mean taking a lot of features away. It's probably more accessible to more people-thus it has a larger potential market. I can see why the game developer might have wanted to take the game in this direction. And the whole anti-expansion philosophy is just un-fun. City management is a lot easier and the whole turn cycling interface improved is nicer, but the tech tree is also a dissapointment. City States are even thinner in detail, and that is a feature that GalCiv 2 did way better. As others have posted, the missing details in the diplomacy screens are a huge problem that renders diplomacy almost useless. Once in-game, excitement at the new graphics and combat system are tempered by all the things that are missing. The number of civs and maps available to play is surprisingly low-okay, we get it, you'll be selling DLC-but it's like half of the counts available in Civ 4. The game looks terrific out of the box, but just on setup a few worrisome issues come clear. The game I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games. I had been looking forward to this game for awhile, and I have always been a fan (not a junkie) of Civ games.
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